The Dark Cage Undone
You can spend a divine favor to add to a single d20 roll, take a special action, or temporarily gain the benefit of a feat.
You may only use one divine favor per round.
Add To A Roll
-You may use a divine favor to roll a d6 and add it to a d20 roll (attack rolls, saves, checks, or any other d20 roll). You may declare it’s use before or after your d20 roll, but only before the result of that roll is revealed.
-A character can spend 1 divine favor as a free action when fighting defensively. This gives him double the normal benefits for fighting defensively for the entire round (+4 dodge bonus to AC; +6 if he has 5 or more ranks in Acrobatics).
-At the beginning of a character’s turn, he may spend one divine favor to gain the benefit of a feat he doesn’t have. He must still qualify and meet all the prerequisites of the feat. This lasts until the beginning of his next turn.
-During any round in which a character takes a full attack action, he may use a divine favor to get an extra attack at his highest base attack bonus. This does not stack with haste or other similar effects.
-A character can spend 1 divine favor as a free action to increase the effective caster level of one of his spells by 2. He must decide whether or not to spend an action point in this manner before casting the spell.
-Spellcasters who prepare their spells in advance can spend 1 divine favor to recall any spell just cast. The spell can be cast again later with no effect on other prepared spells. This use of a divnie favor is a free action and can only be done in the same round that the spell is cast. Spontaneous spellcasters such as sorcerers and bards can spend 1 divine favor to cast a spell without using one of their daily spell slots. This use of a divine favor is a free action and can only be done as the spell is being cast.
-Any time a character is dying, he may use a divine favor to become stable at his current hit point total.
Character Level |Favor Dice Rolled
1st–7th | 1d6
8th–14th | 2d6
15th–20th | 3d6